Primitives
Primitive modifiers generate basic geometric shapes such as cubes, planes, and spheres. They are typically used as starting geometry, reference objects, or helper elements within a graph.
Primitives are fully parametric and can be combined with transform and 3D modifiers to build more complex geometry.
|
Modifier |
Description |
Input |
|---|---|---|
Cube
|
Creates a 3D cube geometry. |
Inputs
Outputs
|
Plane
|
Creates a 2D rectangular plane. |
Inputs
Outputs
|
Sphere
|
Creates a 3D spherical geometry. |
Inputs
Outputs
|