The Twikit Unreal Engine plug-in brings the full power of the TwikBot platform into Unreal Engine. It allows you to load and interact with Twikit products directly in a UE scene — including 3D geometry, materials, and parameter-driven configuration — and connect them to external interfaces via WebSocket.
What's in this section
Requirements
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Unreal Engine 5.3.2 or 5.4.4
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Access to the Twikit plug-in (contact customer support)
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A valid product descriptor from the TwikBot Platform
Getting started
If you're setting up the plug-in for the first time, start with Unreal Engine | Installation, then follow Unreal Engine | Usageto load your first product into a scene.