Release date: 24/08/2026
6.7.8
Bugfix
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Fix a regression that could occur for certain chained parameter updates with option list + datatable
Release date: 20/08/2026
6.7.7
Core
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Add "managed by project" toggle
Unreal
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Auto-apply scaling for meshes generated by the UE plugin. If a scene node exists in the product, meshes are now converted from the scene unit to cm.
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Ensure materials get packaged
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Prevent linker errors on Windows
Release date: 14/08/2026
6.7.6
Styling
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Include default styling for radio buttons in facade, update default style
Release date: 13/08/2026
6.7.5
Bug Fixes
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Fix rendering of overlapping contact shadows
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Fix parameter values being overridden by connected default values when setting multiple parameter values simultaneously. Fixes snapshot issues where wrong parameter values are used for the snapshots and/or are set after snapshotting finishes
-
Fix snapshot memory leaks
Release date: 10/07/2026
6.7.4
Bug Fixes
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Fixed an issue where contact shadows were not displayed for GLTF resources
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Fixed multiple bugs that affected GLTF rendering quality
Release date: 30/06/2026
6.7.3
New Features
Camera
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Added a falloff setting for contact shadows
Bug Fixes
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Depth of field is correctly updated when switching cameras
Release date: 23/06/2026
6.7.2
New Features
Camera
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Depth of Field parameters can now be modified dynamically in the Camera modifier
Bug Fixes
Several GLB-related fixes:
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Fixed crashes in the 3D meshes output
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Fixed textures not being included in the GLB export and visualization
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Fixed roughness and metalness being handled incorrectly
Note: With the latest TwikBot Platform update, only the GLB subresources (meshes, materials) that are actually used in the product are downloaded. If the product uses less than half of the GLB Explode outputs, only those subresources are downloaded; otherwise the full GLB is downloaded.
Release date: 17/06/2026
6.7.0
Overview
This release introduces a new 3D shapes output and a reworked GLTF/GLB handling pipeline, giving more control over how meshes and materials are exported, visualized, and passed between modifiers.
New Features
3D Output
New 3D shapes output and reworked GLTF/GLB handling:
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The new 3D shapes output can export and visualize a GLTF/GLB file, or a dynamic list of meshes and materials
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GLTF explode: GLTFs are no longer exploded by default. To access individual meshes, use the new GLTF Explode modifier.
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Lazy GLTF/GLB loading: unless the GLTF Explode node is used, only GLTF references are passed between modifiers (for example, the Platform node), reducing memory usage.