Release Notes

v6.3.x Release notes

Release date: 26/08/2025

Overview

This release introduces improvements to spline and curve processing, new material and lighting options, Google Sheets datatable support, and a range of fixes and enhancements across the platform. It also includes significant Unreal Engine integration updates.


Improvements

Splines & curve processing

  • The Splines Assembler tolerance now uses an absolute max distance deviation between the splines and the underlying curve. This makes it stricter and more predictable than before. The default value of 0.0025 will produce splines that closely follow the input curve. Note: Preprocess Shape with resize should always be used on shapes.

  • Fixed the max arc length parameter, which was previously behaving identically to the precision setting. It now correctly controls the maximum length of line segments.

  • The resize option of Preprocess Shape is now applied before other preprocessing steps.

  • Precision in the Round Corners modifier now correctly affects the precision of the rounding operation.

Lighting & materials

  • Added shadow radius option for directional lights.

  • Added anisotropic filtering option to materials.

Datatables

  • Google Sheets can now be used as a datatable input. Use the following URL format in the Resources Fetcher: https://docs.google.com/spreadsheets/d/SPREADSHEET_ID/export?format=csv&gid=SHEET_ID

  • Added enabled flag to datatable filters.

  • Added Sort node for datatables.

Align node

  • The Align node can now optionally align to a reference mesh.

  • Added optional X, Y, and Z offset inputs to the Align node.

Camera

  • On camera switching, the final camera position is now always correct.

DXF

  • Paths in DXF exports are now continuous.

SVG

  • Enabled SVG exports from the view descriptor. Only 2D Shape outputs with visible set to true are returned.

Option lists

  • Added UI Type to option lists. Note: not yet implemented on the platform or PAG customizer.

Other

  • Fixed environment switching. Also unexpectedly faster.

  • Fixed value interpretations with strings and numbers when using empty strings or zero values — no more warnings about a missing default branch.

  • Datatable columns are now fixed width when printed using a console log node.


Bug Fixes

  • Fixed normals not being correctly read from TMF files uploaded since normal storage support was added. Normals were applied to the wrong vertices within a face. This issue was not noticeable on faces where all vertices share the same or similar normals. No re-upload of meshes is required — the fix is to the reading code, not the stored data.

  • Fixed a regression in cut introduced by the floormat cut fix.


Unreal Engine

  • Added Unreal → Core mesh syncing.

  • Added Core → Unreal material overrides.

  • Added Core → Unreal mesh overrides.

  • Material overrides now work on meshes generated by mesh overrides.

  • Mesh and material overrides now work on skeletal mesh components.

  • Dynamic cameras are now applied when a TwikitPawn is present in the scene.

  • Removed two-sided rendering from translucent materials.

  • Dramatically improved cut speed when the reference mesh is large. Tested on a 60k vertex mesh: reduced from 60 seconds to 0.5 seconds.